What Ethan builds
A simplified 2D Override simulator with objects, Toggles, Goals, scoring, robot
routes, match clock, and basic opponent policies. The point is strategy discovery,
not direct robot control.
Inputs
- Verified scoring rules from the game manual and Q&A.
- Robot timing data from practice: travel, intake, scoring, and turning.
- Opponent archetypes from the scouting and classifier projects.
First build
- Implement a deterministic sim with scripted robot policies.
- Run thousands of simple games and summarize winning sequences.
- Add PPO or Q-learning only after the hand-coded sim behaves correctly.
Definition of done
The sim produces strategy notes the team can test in practice, such as which
Toggle to prioritize when yellow Pins cluster in one quadrant.
Why it wins: the award story is strong, and the strategic discoveries may be useful,
but this should wait until the team has the scoring rules and timing data nailed down.